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Kingdom Hearts > Side Quests

There are many different Side Quests to undertake in Kingdom Hearts outside the initial storyline. Each Side Quest is detailed below.

Postcards 99 Dalmatians

Trinity Marks Hidden Bosses

Postcards

In Traverse Town’s First District, a Mailbox sits at the bottom of the stairs leading up to the Accessory Shop. If you can find the 10 Postcards scattered around town, you can bring them to this Mailbox to exchange them for Items. The table below details each Postcard’s location and reward.

It should be noted that each specific Postcard does not result in a specific reward. The Items are awarded based on how many Postcards have been returned, not which Postcards have been returned. In other words, Postcard 1 will not always give you a Cottage, but rather, the first Postcard returned will.

Postcards

Postcard

Location

Reward

1 Attack the ceiling fan in the Item Shop (First District). Cottage
2 On the roof of the Accessory Shop (First District). Mythril Shard
3 In a Treasure Chest on the awning in front of the “Boots and Shoes” store (Second District). Mega-Potion
4 Use the Blue Trinity Mark in front of the Cafe. The Postcard is in the Treasure Chest (First District). Mega-Ether
5 Inside the blue safe behind the Accessory Shop (First District). Mythril
6 Cast Thunder magic on the exposed wires in the Third District. Return to the Gizmo Shop and press all three of the buttons on the top level of the shop. Examine the clock (Second District). Elixir
7 Cast Thunder magic on the exposed wires in the Third District. Return to the Gizmo Shop and press all three of the buttons on the top level of the shop. Examine the clock (Second District). Megalixir
8 Climb the ladder outside the Gizmo Shop and jump across the rooftops to the opening in the far wall to appear in the upper entrance to the Third District. Use the Lock-On Feature to find the Postcard in the corner (Third District). Orichalcum
9 Behind poster on the wall of the Item Workshop (First District). Defense Up
10 Inside a small pot on the shelf in Geppetto’s House (First District). Power Up

99 Dalmatians

In the Second District of Traverse Town there is a house where you’ll find Pongo and Perdita, two Dalmatians who have lost their 99 Puppies! You can help return all 99 of the Puppies for some prizes! Puppies are grouped in threes, so there are 33 chests you’ll need to find scattered throughout the different worlds. Their locations are detailed below.

Dalmatian Puppy Locations

Dalmatians

World

Location

1, 2, & 3 Traverse Town Island across from Merlin’s House – Need Glide
4, 5, & 6 Traverse Town Use Red Trinity Mark in the First District
7, 8, & 9 Traverse Town Item Workshop
10, 11, & 12 Traverse Town Secret Waterway
13, 14, & 15 Wonderland Queen’s Court (up on top of the hedges) – Need High Jump
16, 17, & 18 Wonderland Lotus Forest (high up in the trees)
19, 20, & 21 Wonderland Tea Party Garden – Need High Jump and Glide
22, 23, & 24 Olympus Coliseum Use Blue Trinity near statue on right side of the Coliseum Entrance
25, 26, & 27 Deep Jungle Hippo’s Lagoon
28, 29, & 30 Deep Jungle Vines 2
31, 32, & 33 Deep Jungle Use Blue Trinity in the Climbing Trees
34, 35, & 36 Deep Jungle Use Blue Trinity in the Camp
37, 38, & 39 Agrabah Aladdin’s House
40, 41, & 42 Halloween Town Bridge
43, 44, & 45 Neverland Clock Tower
46, 47, & 48 Agrabah Palace Gates
49, 50, & 51 Agrabah Cave of Wonders Entrance – Need High Jump and Glide
52, 53, & 54 Agrabah Treasure Room
55, 56, & 57 Monstro Chamber 3
58, 59, & 60 Wonderland Queen’s Castle – Need High Jump
61, 62, & 63 Hollow Bastion Grand Hall
64, 65, & 66 Halloween Town Cemetary
67, 68, & 69 Halloween Town Guillotine Square (under the steps to Jack’s House)
70, 71, & 72 Halloween Town Guillotine Square (up in the Pumpkin’s mouth) – Need Glide
73, 74, & 75 Monstro Mouth (after water recedes)
76, 77, & 78 Monstro Chamber 3
79, 80, & 81 Monstro Chamber 5
82, 83, & 84 Neverland Ship’s Hold (up on the beam)
85, 86, & 87 Neverland Use Yellow Trinity in Ship’s Hold
88, 89, & 90 Neverland Captain’s Cabin
91, 92, & 93 Hollow Bastion Rising Falls
94, 95, & 96 Hollow Bastion Use Gravity on the floating chest at the Castle Gates
97, 98, & 99 Hollow Bastion Use Gravity on the floating chest at the High Tower

As you rescue Dalmatian Puppies throughout the game, return to Pongo and Perdita in the Dalmatian House in Traverse Town. They will reward you for locating the missing puppies, as follows:

Dalmatian Puppy Rewards

Puppies Returned

Reward Earned

12 Curaga-G
21 Firaga-G
30 Thundara-G
42 Mythril Shard
51 Torn Page & Mythril
60 Megalixir
72 Orichalcum
81 Ultima-G
90 Ribbon
99 Full Gummi Set & Aero Upgrade

Trinity Marks

Trinity Marks are located all throughout the various worlds that Sora, Donald, and Goofy travel to on their journey. To activate them, you need to have the ability to activate each color Trinity Mark, and you need to have Sora, Donald, and Goofy in your party. There are five types of Trinity Marks: Blue, Red, Green, Yellow, and White. The details for each Trinity Ability and their locations are provided below.

Blue Trinity (Trinity Jump)

Obtained

Clear the first visit to Traverse Town

World

Location

Reward

Traverse Town First District (near Cafe) Postcard
Traverse Town First District (near World Exit) Munny
Traverse Town Third District (behind fountain) Munny, Camping Set
Traverse Town Mystical House (near the Save Point) Munny, Mega-Ether
Wonderland Lotus Forest Ether, Potion, Tent, MP Orbs
Wonderland Lotus Forest Camping Set, MP Orbs
Olympus Coliseum Coliseum Gates Dalmatians 22, 23, & 24
Olympus Coliseum Coliseum Gates Mythril Shard
Deep Jungle Camp Dalmatians 34, 35, & 36
Deep Jungle Climbing Trees Dalmatians 31, 32, & 33
Agrabah Bazaar Munny, Mega-Ether
Agrabah Cave of Wonders: Silent Chamber Thunder-G
Monstro Mouth (after water recedes) Munny, Potion (x2), Cottage
Monstro Throat Munny, Mythril Shard
Monstro Chamber 5 Munny, Cottage
Hollow Bastion Dungeon Mega-Ether, Mega-Potion, Cottage, HP Orbs
Hollow Bastion Great Crest Cottage (x2), Megalixir, MP Orbs
Red Trinity (Trinity Charge)

Obtained

Clear Deep Jungle

World

Location

Reward

Traverse Town First District (alley next to Accessory Shop) Access to Alleyway
Traverse Town Alleyway Access to Secret Waterway
Traverse Town Second District Access to the Bell (on top of Gizmo Shop)
Agrabah Cave of Wonders: Treasure Room Munny, Mythril Shard
Halloween Town Oogie’s Manor Mythril Shard
Hollow Bastion Entrance Hall Emblem Piece
Green Trinity (Trinity Ladder)

Obtained

Clear Agrabah

World

Location

Reward

Olympus Coliseum Coliseum Gates Mythril
Traverse Town Accessory Shop Access to Item Workshop
Agrabah Storage Room Power Up
Neverland Ship’s Cabin Access to Captain’s Cabin
Wonderland Rabbit Hole Elixir
Wonderland Bizarre Room (in fireplace) Mythril Shard
Deep Jungle Treetop Mythril Shard, HP Orbs
Monstro Mouth (on top of Geppetto’s Ship) Mythril Shard
Yellow Trinity (Trinity Push)

Obtained

Clear the second visit to Olympus Coliseum

World

Location

Reward

Olympus Coliseum Coliseum Lobby Access to Keyhole
Traverse Town Mystical House (behind house) Power Up
Agrabah Cave of Wonders: Hall Pillar drops
Neverland Ship’s Hold Dispel-G, Orichalcum, Aero upgrade
White Trinity (Trinity Detect)

Obtained

Defeat Riku for the first time during the first visit to Hollow Bastion

World

Location

Reward

Traverse Town Secret Waterway Orichalcum
Wonderland Lotus Forest (through portrait on Bizarre Room wall) Lady Luck
Olympus Coliseum Coliseum Gates Violetta
Deep Jungle Cavern of Hearts Orichalcum
Agrabah Cave of Wonders: Entrance Comet-G
Monstro Chamber 6 Thundaga-G
Atlantica Triton’s Palace Orichalcum
Halloween Town Moonlight Hill Comet-G
Neverland Deck (up by the Helm) Meteor-G
Hollow Bastion Rising Falls Firaga-G

Hidden Bosses

There are two Hidden Bosses in Kingdom Hearts. The first hides in the sands of the Agrabah Desert. Talk to the Magic Carpet in Aladdin’s House and he’ll take you right to him. The second haunts the Neverland Clock Tower. Talk to Tinkerbell in the Ships’ Cabin while Peter Pan is in your party, and she’ll lead you to the battle!

Kurt Zisa

HP: 1500          EXP: 20,000

In the heart of the Agrabah Desert, this ancient mechanized Heartless waits to slice and dice anything that comes its way. Before leaving for this battle, be sure to have your Item Menu filled with Elixirs, as you’ll need all the MP you can get. Be sure to have Firaga, Curaga, and Aeroga in your Magic Shortcut Menu, and be sure to have the Ragnarok Ability equipped, as well as Second Chance. You’re going to want to have as much MP as you can, so equip Accessories that drastically boost Sora’s MP like the Atlas Armlet.

Kurt Zisa starts the battle by immediately casting a spell that takes away your ability to use Magic. Start by instantly equipping Aeroga to Sora before the spell kicks in and leaves you Magic-less. The Kurt Zisa’s arms are your first targets, as taking them out will prevent it from using its enormous scimitar blades to deal damage. Watch out for instances in which the Kurt Zisa winds back its arms, because this means it’s about to attack. A quick Dodge Roll will help you avoid damage and get right back in to the fight.

Once its hands are taken care of, the creature falls to the ground, exposing its head, which is your real target. Unleash a Ragnarok attack to deal quick, significant damage before Kurt Zisa moves to the next phase of the fight.

Kurt Zisa will rise up again after a while, summoning a large barrier around him. This barrier makes it impervious to damage until you take it down, and the only way to do that is to pelt it will magical attacks. This is where your Firaga spell comes in mighty handy. Firaga is a relatively MP-cheap spell that lets you rack up lots of hits against the shield. Don’t rely too much on Elixirs at this point to get MP back, as you can always collect the MP Orbs dropped by the shield when it’s hit with physical attacks. Aeroga is another good way to take down the shield. Just Glide right into it, and Aeroga will deal small amounts of damage a little bit at a time.

While Kurt Zisa is sitting in its barrier, it’s not just going to sit still and take hits. It’ll keep moving and try to ward you off with one of two attacks. It’ll either summon small balls of fire that scatter around, or it will summon a wall of tornadoes to surround Sora and close in on him. Both attacks can easily be avoided with a Dodge Roll or two.

When the barrier finally falls, Kurt Zisa falls with it, allowing you to let out another Ragnarok to take a chunk of its HP down. If Aeroga has worn off, be sure to recast it, as the pattern will repeat itself, including that annoying spell that takes away your Magic. This pattern repeats itself indefinitely until Kurt Zisa’s HP is reduced to zero. The only thing to really watch out for is its powerful spinning attack that takes away huge chunks of Sora’s HP in a single pass. Dodge Roll doesn’t do much to avoid the attack, but try your best to get out of the way, and use Elixirs when Sora’s HP gets in the red zone. Surviving this attack is key to continuing the fight.

Phantom

HP: 1200          EXP: 9999

The Phantom waits at the Neverland Clock Tower. Make sure you have Peter Pan and Goofy in your party, and fill up your Item Menu with Ethers and Mega-Ethers. Your Magic Shortcut Menu should include Stopra, Curaga, and Aeroga. Be sure to have the Second Chance Ability equipped. You’re going to need lots of MP for this fight, so be sure that Goofy has his MP Gift Ability equipped and be sure to equip Accessories that raise Sora’s Max MP.

The Phantom begins the battle by cursing the clock tower, which will cause the hands of the clock to start to move. You’ll notice that one of your fellow party members now has a counter over his head that is slowly counting down. You’ll need to use Stopra on the clock hand to freeze the clock and the counter. Be sure to keep an eye on the clock tower at all times throughout the fight. The Stopra spell only lasts so long, and when it wears off, both the clock hands and the counter will start to count down again. Keep casting Stopra periodically to keep the clock hand and the counter from reaching zero. If the counter above your fellow party members reaches zero, they will be permanently removed from the fight.

Other than that, the Phantom is actually relatively easy. The orb below its robe changes colors to indicate its current weakness. White means physical attacks will hurt it, red means Firaga magic works best, blue indicates Blizzaga magic, and Yellow is for Thundaga magic. The orb will change colors frequently, and while it is a certain color, all other forms of damage will be useless against it. You need to use the damage that it’s weak against to deal any damage at all. When the orb disappears, the Phantom is invulnerable to damage, so don’t bother trying to hit it.

There are two attacks to look out for while fighting the Phantom. The first is a simply a series of swiping claw attacks that the Phantom will use to try to shake you off while you’re on the offensive. The second is an energy attack that follows Sora wherever he goes and saps HP from him for a short period of time. The best way to avoid damage from both of these attacks is to constantly have Aeroga equipped to Sora. Keep your MP high throughout the fight, replenishing it with Ethers or Mega-Ethers when necessary. Goofy should keep your MP going for at least a little while with MP Gift, and it is important to always make sure you have at least 2 MP to perform a Stopra spell in case the clock hands start moving again. Just repeat this pattern until the Phantom’s HP reaches zero.

Victory against the Phantom earns you the Stopga Magic Spell.

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