Kingdom Hearts > Side Quests
There are many different Side Quests to undertake in Kingdom Hearts outside the initial storyline. Each Side Quest is detailed below.
Postcards
In Traverse Town’s First District, a Mailbox sits at the bottom of the stairs leading up to the Accessory Shop. If you can find the 10 Postcards scattered around town, you can bring them to this Mailbox to exchange them for Items. The table below details each Postcard’s location and reward. It should be noted that each specific Postcard does not result in a specific reward. The Items are awarded based on how many Postcards have been returned, not which Postcards have been returned. In other words, Postcard 1 will not always give you a Cottage, but rather, the first Postcard returned will.
Postcard |
Location |
Reward |
| 1 | Attack the ceiling fan in the Item Shop (First District) | Cottage |
| 2 | On the roof of the Accessory Shop (First District) | Mythril Shard |
| 3 | In a Treasure Chest on the awning in front of the “Boots and Shoes” store (Second District) | Mega-Potion |
| 4 | Use the Blue Trinity Mark in front of the Cafe. The Postcard is in the Treasure Chest (First District) | Mega-Ether |
| 5 | Inside the blue safe behind the Accessory Shop (First District) | Mythril |
| 6 | Cast Thunder magic on the exposed wires in the Third District. Return to the Gizmo Shop and press all three of the buttons on the top level of the shop. Examine the clock (Second District) | Elixir |
| 7 | Cast Thunder magic on the exposed wires in the Third District. Return to the Gizmo Shop and press all three of the buttons on the top level of the shop. Examine the clock (Second District) | Megalixir |
| 8 | Climb the ladder outside the Gizmo Shop and jump across the rooftops to the opening in the far wall to appear in the upper entrance to the Third District. Use the Lock-On Feature to find the Postcard in the corner (Third District) | Orichalcum |
| 9 | Behind poster on the wall of the Item Workshop (First District) | Defense Up |
| 10 | Inside a small pot on the shelf in Geppetto’s House (First District) | Power Up |
99 Dalmatians
In the Second District of Traverse Town there is a house where you’ll find Pongo and Perdita, two Dalmatians who have lost their 99 Puppies! You can help return all 99 of the Puppies for some prizes! Puppies are grouped in threes, so there are 33 chests you’ll need to find scattered throughout the different worlds. Their locations are detailed below.
Dalmatians 1, 2, & 3Traverse Town: Island across from Merlin’s House. Need Glide. |
Dalmatians 4, 5, & 6Traverse Town: Use Red Trinity Mark in the First District. |
Dalmatians 7, 8, & 9Traverse Town: Item Workshop. |
Dalmatians 10, 11, & 12Traverse Town: Secret Waterway. |
Dalmatians 13, 14, & 15Wonderland: Queen’s Court (up on top of the hedges). Need High Jump. |
Dalmatians 16, 17, & 18Wonderland: Lotus Forest (high up in the trees). |
Dalmatians 19, 20, & 21Wonderland: Tea Party Garden. Need High Jump and Glide. |
Dalmatians 22, 23, & 24Olympus Coliseum: Use Blue Trinity near statue on right side of the Coliseum Entrance. |
Dalmatians 25, 26, & 27Deep Jungle: Hippo’s Lagoon. |
Dalmatians 28, 29, & 30Deep Jungle: Vines 2. |
Dalmatians 31, 32, & 33Deep Jungle: Use Blue Trinity in the Climbing Trees. |
Dalmatians 34, 35, & 36Deep Jungle: Use Blue Trinity in the Camp. |
Dalmatians 37, 38, & 39Agrabah: Aladdin’s House. |
Dalmatians 40, 41, & 42Halloween Town: Bridge. |
Dalmatians 43, 44, & 45Neverland: Clock Tower. |
Dalmatians 46, 47, & 48Agrabah: Palace Gates. |
Dalmatians 49, 50, & 51Agrabah: Cave of Wonders Entrance. Need High Jump and Glide. |
Dalmatians 52, 53, & 54Agrabah: Treasure Room. |
Dalmatians 55, 56, & 57Monstro: Chamber 3. |
Dalmatians 58, 59, & 60Wonderland: Queen’s Castle. Need High Jump. |
Dalmatians 61, 62, & 63Hollow Bastion: Grand Hall. |
Dalmatians 64, 65, & 66Halloween Town: Cemetary. |
Dalmatians 67, 68, & 69Halloween Town: Guillotine Square (under the steps to Jack’s House). |
Dalmatians 70, 71, & 72Halloween Town: Guillotine Square (up in the Pumpkin’s mouth). Need Glide. |
Dalmatians 73, 74, & 75Monstro: Mouth (after water recedes). |
Dalmatians 76, 77, & 78Monstro: Chamber 3. |
Dalmatians 79, 80, & 81Monstro: Chamber 5. |
Dalmatians 82, 83, & 84Neverland: Ship’s Hold (up on the beam). |
Dalmatians 85, 86, & 87Neverland: Use Yellow Trinity in Ship’s Hold. |
Dalmatians 88, 89, & 90Neverland: Captain’s Cabin. |
Dalmatians 91, 92, & 93Hollow Bastion: Rising Falls. |
Dalmatians 94, 95, & 96Hollow Bastion: Use Gravity on the floating chest at the Castle Gates. |
Dalmatians 97, 98, & 99Hollow Bastion: Use Gravity on the floating chest at the High Tower. |
Each reward for returning the Puppies to Pongo and Perdita is detailed below.
12 Puppies Returned: Curaga-G
21 Puppies Returned: Firaga-G
30 Puppies Returned: Thundara-G
42 Puppies Returned: Mythril Shard
51 Puppies Returned: Torn Page & Mythril
60 Puppies Returned: Megalixir
72 Puppies Returned: Orichalcum
81 Puppies Returned: Ultima-G
90 Puppies Returned: Ribbon
99 Puppies Returned: Full Gummi Set & Aero Upgrade
Trinity Marks
Trinity Marks are located all throughout the various worlds that Sora, Donald, and Goofy travel to on their journey. To activate them, you need to have the ability to activate each color Trinity Mark, and you need to have Sora, Donald, and Goofy in your party. There are five types of Trinity Marks: Blue, Red, Green, Yellow, and White. The details for obtaining each Trinity Ability are provided below.
Trinity Jump (Blue): Clear the first visit to Traverse Town
Trinity Charge (Red): Clear Deep Jungle
Trinity Ladder (Green): Clear Agrabah
Trinity Push (Yellow): Clear the second visit to Olympus Coliseum
Trinity Detect (White): Defeat Riku for the first time during the first visit to Hollow Bastion
The location for each Trinity Mark is provided below. The list is organized by Trinity Mark Color.
Blue Trinity Marks
World |
Location |
Reward |
| Traverse Town | First District (near Cafe) | Postcard |
| Traverse Town | First District (near World Exit) | Munny |
| Traverse Town | Third District (behind fountain) | Munny, Camping Set |
| Traverse Town | Mystical House (near the Save Point) | Munny, Mega-Ether |
| Wonderland | Lotus Forest | Ether, Potion, Tent, MP Orbs |
| Wonderland | Lotus Forest | Camping Set, MP Orbs |
| Olympus Coliseum | Coliseum Gates | Dalmatians 22, 23, & 24 |
| Olympus Coliseum | Coliseum Gates | Mythril Shard |
| Deep Jungle | Camp | Dalmatians 34, 35, & 36 |
| Deep Jungle | Climbing Trees | Dalmatians 31, 32, & 33 |
| Agrabah | Bazaar | Munny, Mega-Ether |
| Agrabah | Cave of Wonders: Silent Chamber | Thunder-G |
| Monstro | Mouth (after water recedes) | Munny, Potion (x2), Cottage |
| Monstro | Throat | Munny, Mythril Shard |
| Monstro | Chamber 5 | Munny, Cottage |
| Hollow Bastion | Dungeon | Mega-Ether, Mega-Potion, Cottage, HP Orbs |
| Hollow Bastion | Great Crest | Cottage (x2), Megalixir, MP Orbs |
Red Trinity Marks
World |
Location |
Reward |
| Traverse Town | First District (alley next to Accessory Shop) | Access to Alleyway |
| Traverse Town | Alleyway | Access to Secret Waterway |
| Traverse Town | Second District | Access to the Bell (on top of Gizmo Shop) |
| Agrabah | Cave of Wonders: Treasure Room | Munny, Mythril Shard |
| Halloween Town | Oogie’s Manor | Mythril Shard |
| Hollow Bastion | Entrance Hall | Emblem Piece |
Green Trinity Marks
World |
Location |
Reward |
| Olympus Coliseum | Coliseum Gates | Mythril |
| Traverse Town | Accessory Shop | Access to Item Workshop |
| Agrabah | Storage Room | Power Up |
| Neverland | Ship’s Cabin | Access to Captain’s Cabin |
| Wonderland | Rabbit Hole | Elixir |
| Wonderland | Bizarre Room (in fireplace) | Mythril Shard |
| Deep Jungle | Treetop | Mythril Shard, HP Orbs |
| Monstro | Mouth (on top of Geppetto’s Ship) | Mythril Shard |
Yellow Trinity Marks
World |
Location |
Reward |
| Olympus Coliseum | Coliseum Lobby | Access to Keyhole |
| Traverse Town | Mystical House (behind house) | Power Up |
| Agrabah | Cave of Wonders: Hall | Pillar drops |
| Neverland | Ship’s Hold | Dispel-G, Orichalcum, Aero upgrade |
White Trinity Marks
World |
Location |
Reward |
| Traverse Town | Secret Waterway | Orichalcum |
| Wonderland | Lotus Forest (through portrait on Bizarre Room wall) | Lady Luck |
| Olympus Coliseum | Coliseum Gates | Violetta |
| Deep Jungle | Cavern of Hearts | Orichalcum |
| Agrabah | Cave of Wonders: Entrance | Comet-G |
| Monstro | Chamber 6 | Thundaga-G |
| Atlantica | Triton’s Palace | Orichalcum |
| Halloween Town | Moonlight Hill | Comet-G |
| Neverland | Deck (up by the Helm) | Meteor-G |
| Hollow Bastion | Rising Falls | Firaga-G |
Hidden Bosses
There are two Hidden Bosses in Kingdom Hearts. The first hides in the sands of the Agrabah Desert. Talk to the Magic Carpet in Aladdin’s House and he’ll take you right to him. The second haunts the Neverland Clock Tower. Talk to Tinkerbell in the Ships’ Cabin while Peter Pan is in your party, and she’ll lead you to the battle!
Kurt Zisa
HP: 1500 EXP: 20,000
In the heart of the Agrabah Desert, this ancient mechanized Heartless waits to slice and dice anything that comes its way. Before leaving for this battle, be sure to have your Item Menu filled with Elixirs, as you’ll need all the MP you can get. Be sure to have Firaga, Curaga, and Aeroga in your Magic Shortcut Menu, and be sure to have the Ragnarok Ability equipped, as well as Second Chance. You’re going to want to have as much MP as you can, so equip Accessories that drastically boost Sora’s MP like the Atlas Armlet.
Kurt Zisa starts the battle by immediately casting a spell that takes away your ability to use Magic. Start by instantly equipping Aeroga to Sora before the spell kicks in and leaves you Magic-less. The Kurt Zisa’s arms are your first targets, as taking them out will prevent it from using its enormous scimitar blades to deal damage. Watch out for instances in which the Kurt Zisa winds back its arms, because this means it’s about to attack. A quick Dodge Roll will help you avoid damage and get right back in to the fight.
Once its hands are taken care of, the creature falls to the ground, exposing its head, which is your real target. Unleash a Ragnarok attack to deal quick, significant damage before Kurt Zisa moves to the next phase of the fight.
Kurt Zisa will rise up again after a while, summoning a large barrier around him. This barrier makes it impervious to damage until you take it down, and the only way to do that is to pelt it will magical attacks. This is where your Firaga spell comes in mighty handy. Firaga is a relatively MP-cheap spell that lets you rack up lots of hits against the shield. Don’t rely too much on Elixirs at this point to get MP back, as you can always collect the MP Orbs dropped by the shield when it’s hit with physical attacks. Aeroga is another good way to take down the shield. Just Glide right into it, and Aeroga will deal small amounts of damage a little bit at a time.
While Kurt Zisa is sitting in its barrier, it’s not just going to sit still and take hits. It’ll keep moving and try to ward you off with one of two attacks. It’ll either summon small balls of fire that scatter around, or it will summon a wall of tornadoes to surround Sora and close in on him. Both attacks can easily be avoided with a Dodge Roll or two.
When the barrier finally falls, Kurt Zisa falls with it, allowing you to let out another Ragnarok to take a chunk of its HP down. If Aeroga has worn off, be sure to recast it, as the pattern will repeat itself, including that annoying spell that takes away your Magic. This pattern repeats itself indefinitely until Kurt Zisa’s HP is reduced to zero. The only thing to really watch out for is its powerful spinning attack that takes away huge chunks of Sora’s HP in a single pass. Dodge Roll doesn’t do much to avoid the attack, but try your best to get out of the way, and use Elixirs when Sora’s HP gets in the red zone. Surviving this attack is key to continuing the fight.
Phantom
HP: 1200 EXP: 9999
The Phantom waits at the Neverland Clock Tower. Make sure you have Peter Pan and Goofy in your party, and fill up your Item Menu with Ethers and Mega-Ethers. Your Magic Shortcut Menu should include Stopra, Curaga, and Aeroga. Be sure to have the Second Chance Ability equipped. You’re going to need lots of MP for this fight, so be sure that Goofy has his MP Gift Ability equipped and be sure to equip Accessories that raise Sora’s Max MP.
The Phantom begins the battle by cursing the clock tower, which will cause the hands of the clock to start to move. You’ll notice that one of your fellow party members now has a counter over his head that is slowly counting down. You’ll need to use Stopra on the clock hand to freeze the clock and the counter. Be sure to keep an eye on the clock tower at all times throughout the fight. The Stopra spell only lasts so long, and when it wears off, both the clock hands and the counter will start to count down again. Keep casting Stopra periodically to keep the clock hand and the counter from reaching zero. If the counter above your fellow party members reaches zero, they will be permanently removed from the fight.
Other than that, the Phantom is actually relatively easy. The orb below its robe changes colors to indicate its current weakness. White means physical attacks will hurt it, red means Firaga magic works best, blue indicates Blizzaga magic, and Yellow is for Thundaga magic. The orb will change colors frequently, and while it is a certain color, all other forms of damage will be useless against it. You need to use the damage that it’s weak against to deal any damage at all. When the orb disappears, the Phantom is invulnerable to damage, so don’t bother trying to hit it.
There are two attacks to look out for while fighting the Phantom. The first is a simply a series of swiping claw attacks that the Phantom will use to try to shake you off while you’re on the offensive. The second is an energy attack that follows Sora wherever he goes and saps HP from him for a short period of time. The best way to avoid damage from both of these attacks is to constantly have Aeroga equipped to Sora. Keep your MP high throughout the fight, replenishing it with Ethers or Mega-Ethers when necessary. Goofy should keep your MP going for at least a little while with MP Gift, and it is important to always make sure you have at least 2 MP to perform a Stopra spell in case the clock hands start moving again. Just repeat this pattern until the Phantom’s HP reaches zero.
Victory against the Phantom earns you the Stopga Magic Spell!
















