Back on the Old Stomping Grounds

There’s a lot to do in the Olympus Coliseum now that you’ve accomplished so much in all of the other worlds. With the acquisition of the Green Trinity ability, you can activate the mark between the large pots to the left of the World Exit to reach a Treasure Chest. Head inside and talk to Phil, who’s got quite a few new tournaments for you to take on.

Phil Cup

Available: Clear Traverse Town II

Criteria: Win

Reward: Gravira Magic

Solo Phil Cup

Available: Beat the Phil Cup

Criteria: Win with only Sora in your Party

Reward: Combo Plus Ability for Sora

Phil Cup Time Trial

Available: Beat the Phil Cup

Criteria: Win in under 3 minutes

Reward: Tech Boost Ability for Sora

Pegasus Cup

Available: Clear Monstro

Criteria: Win

Reward: Strike Raid Ability for Sora

Solo Pegasus Cup

Available: Beat the Pegasus Cup

Criteria: Win with only Sora in your Party

Reward: Orichalcum

Pegasus Cup Time Trial

Available: Beat the Pegasus Cup

Criteria: Win in under 3 minutes

Reward: Dark Matter

Hercules Cup

Available: Clear Halloween Town & Neverland

Criteria: Win

Reward: Herc’s Shield for Goofy, Yellow Trinity

Solo Hercules Cup

Available: Beat the Hercules Cup

Criteria: Win with only Sora in your Party

Reward: Critical Plus Ability for Sora

Hercules Cup Time Trial

Available: Beat the Hercules Cup

Criteria: Win in under 3 minutes

Reward: Gravity Break Ability for Sora

The Phil Cup

  1. Jungle Vice
    • Powerwild x4
    • Soldier x3
  2. Monkey & Magic
    • Powerwild x1
    • Green Requiem x2
    • Red Nocturne x2
    • Yellow Opera x5
  3. Big Feet
    • Hammerlegs x1
    • Powerwild x4
  4. Magic Alert
    • Red Nocturne x5
    • Yellow Opera x5
  5. Nightwalkers
    • Large Body x1
    • Powerwild x5
  6. Hard Hitters
    • Gauntlets x1
    • Blue Rhapsody x3
    • Shadow x4
  7. Indomitable
    • Large Body x2
    • Green Requiem x6
  8. Wild Corps
    • Gauntlets x1
    • Hammerlegs x1
    • Powerwild x4
  9. Shadow Battalion
    • Armored Torso x1
    • Yellow Opera x4
    • Blue Rhapsody x4

The Pegasus Cup

  1. Ghost Bandits
    • Search Ghost x2
    • Bandit x1
    • Air Soldier x3
  2. Marauders
    • Bandit x2
    • Barrel Spider x2
    • Shadow x4
  3. Sluggers
    • Fat Bandit x1
    • Large Body x2
    • Pot Spider x1
    • Barrel Spider x1
  4. Pots & Bolts
    • Pot Spider x5
    • Yellow Opera x3
    • Green Requiem x2
  5. The Big Combo
    • Fat Bandit x2
    • Search Ghost x4
  6. Toadstool
    • Black Fungus x3
  7. Pots & Barrels
    • Pot Spider x5
    • Barrel Spider x5
  8. Giant Impact
    • Fat Bandit x3
    • Large Body x2

Seed 1: Leon & Yuffie

Leon – HP: 600 / EXP: 400
Yuffie – HP: 400 / EXP: 300

Your first target should be Yuffie, as she can become extremely annoying when she throws her ninja stars at you. They don’t deal much damage, but they are rather relentless, so it tends to add up after a while. Just keep hammering her and use Aero to reduce any damage you might take.

Once Yuffie is out of the way, it’s just you and Leon, which plays out pretty much exactly the same way it did when you fought him in Traverse Town. He’ll attack with sword attacks and launch fireballs from a distance. When you’ve taken out a good portion of his HP though, it’s no more Mr. Nice Leon. His sword gets bigger and starts packing a ridiculous punch. Keep your distance and only attack when openings present themselves. Also, using Sonic Blade or Ars Arcanum comes in mighty handy to get in some hits while you’re invulnerable.


The Hercules Cup

  1. Dusk Vanguard
    • Gargoyle x5
    • Shadow x3
  2. Minions of Horror
    • Wight Knight x4
    • Air Pirate x1
    • Barrel Spider x2
  3. Buccaneers
    • Battleship x1
    • Pirate x4
  4. Stray Phantom
    • Gargoyle x4
    • Wight Knight x3
  5. Mad Truffle
    • Rare Truffle x1

Seed 4: Cloud

HP: 450 / EXP: 500

Cloud uses the same basic attack patterns that he used when you fought him back in the Preliminaries. He does have a few new tricks up his sleeve, like the ability to become invulnerable and glide around the arena raining heavy sword strikes from above. Use Dodge Roll or Glide to avoid these assaults and for the most part, stick to the same strategy you used to defeat him the first time.

Victory Reward: Metal Chocobo Keyblade for Sora


  1. Dark Squadron
    • Wight Knight x1
    • Gargoyle x2
    • Pirate x2
    • Air Pirate x1
  2. Flying Pirates
    • Battleship x2
    • Pirate x2
    • Air Pirate x1

Seed 1: Hercules

HP: 450 / EXP: 700

Hercules is a pretty easy fight as long as you’re prepared for it. Sora’s ego has pit you one-on-one against the legendary hero, so you won’t have back-up in this fight.

Hercules will spend most of the battle with a yellow glow around him. This means that he is invulnerable and should not be attacked or approached. The barrels that appear throughout the fight will come in handy, but only when Hercules stops to show off his rather impressive muscles. That’s your queue to pick up a barrel and lob it at him from close range, following up with a few combos. The barrel’s impact will remove the yellow glow, meaning that you can now pound a few hits into him.

Watch out though, because Hercules will not sit idly by while you attack him. His counterattacks really pack a punch! It’s best to nail him a few times right when the invulnerability wears off and then get away from him by using the Glide or Dodge Roll abilities. His tornado attack presents another opening to knock some hits in, but only after he’s stopped spinning. Hercules will stagger dizzily for a little bit, which is your window of opportunity.

If he ever stops moving and you see a yellow ring appear around him on the ground, get out of the way. This attack will deal a lot of damage if you get caught in it, and will recast his yellow glow, making him invulnerable to start the whole pattern all over again.


At this point you should have completed all of the tournaments available at the Olympus Coliseum (so far). The Treasure Chest in the Lobby will finally open, awarding you with the Olympia, one of the most powerful Keyblades in the entire game in terms of brute strength!

With these three tournaments under your belt, you’ve mostly likely gained a few levels and several new Abilities and Items. With the Yellow Trinity ability, you should return to Neverland to access a previously locked room. Inside you’ll find a plethora of Treasure Chests, one of which contains the Aerora Magic Spell, which is absolutely essential before you head off to your next destination. Once you’ve collected these goodies, head off to the only unexplored world on the World Map.


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