KH Unchained χ > Medals
Medals are used in KINGDOM HEARTS Unchained χ to provide powerful attacks players can use to topple even the most challenging of Heartless! Each Medal has its own stats, effects, costs, and evolution trees associated to it.
Medals NavigationHow-To Guide Medals 0-99 Medals 100-199 Medals 200-299 Medals 300-399 Medals 400-499 Medals 500-599 Medals 600-699
How to Use This Guide
The table below represents an actual entry in our Medal Archive Pages. Below this table are descriptions of what each part of the table refers to in terms of actual in-game application. We hope that this User’s Guide will help you further understand the stats and information regarding each Medal.
No. 37 KH Sora A (1)
|Medal Image (2)||Rarity (3)||Attribute (4)||Classification (5)||Class (6)|
|Max LV (7)||Cost (8)||Base Strength (9)||Base Defense (10)|
|SP Attack (11)||SP Attack Tier (12)||Target (13)||Base Damage (14)|
|Required Gauges (15)||SP Attack Description (16)||Evolution (17)|
|2||Deals 2 moderately powerful hits.||Cheshire Cat ★ (x1)|
(1) Medal Number and Name
The big text shown above the table shows each Medal’s Name and Number within the in-game Medal Album. This makes for easier sorting and navigation.
(2) Medal Image
This block shows a picture of what the actual Medal looks like in-game.
Rarity refers to a Medal’s placement in its Evolutionary Line. There are 6 different Rarity ranks: ★, 2★, 3★, 4★, 5★, and 6★. Raising a Medal’s Rarity makes it more powerful and increases its stats.
Every Medal in the game has one of four Attributes: Power, Speed, Magic, or Support. A Medal’s Attribute indicates which Attributes that Medal will be strong against, and which Attributes that medal will be weak against. Power Medals are strong against Speed Enemies, and weak against Magic Enemies. Speed Medals are strong against Magic Enemies, and weak against Power Enemies. Magic Medals are strong against Power Enemies, and weak against Speed Enemies. Support Medals are not used for attacking, but instead are used to augment the stats of your Attack Medals from within the Medals List.
Medals can have one of two Classifications: Upright or Reversed. These Classifications affect very little, but can offer significant bonuses depending on where they are placed within certain Keyblades in the Equipment Menu.
There are two parts to a Medal’s Class. The first refers to Medal’s Status, which determines how easy or difficult a Medal is to come by in-game. The table below lists out all possible Statuses a Medal could have, and what each Status means in terms of acquiring new Medals.
|Medal Status||Status Meaning|
|Common||Obtainable as a reward for completing various Quests.|
|Normal||Obtainable through lesser Shop Deals, such as the Daily Deal or the Small Deal.|
|Epic||Obtainable through Epic Shop Deals, such as Epic Medal Carnival.|
|Premium||Obtainable as a Premium Draw in featured Deals.|
|Bonus||Obtainable as a reward for achieving specific criteria in-game, such as unlocking a Medal’s Special Attack Bonus before a certain date, or participating in High Score Challenges.|
|Event||Obtainable only through limited-time Event Quests.|
The second part of a Medal’s Class is what type of Medal it is. This could either be an Attack Medal, an EXP Medal, a Boost Medal, a Cost Medal, an Evolve Medal, or a Munny Medal.
(7) Max LV
The maximum level that a Medal can reach for any given Rarity. A Medal’s Max LV must be reached before it can become eligible to Evolve.
How much a Medal costs when placing it in a Slot on a Keyblade in the Equipment Menu. A Medal’s Cost can be lowered, but only when that Medal reaches a Rarity of 6★.
(9) Base Strength
The Strength a Medal possesses at LV 1 for any given Rarity. This stat is a factor in calculating damage output for standard attacks and Special Attacks.
(10) Base Defense
The Defense a Medal possesses at LV 1 for any given Rarity. This stat is a factor in calculating damage intake from enemies.
(11) SP Attack
The name of a Medal’s Special Attack.
(12) SP Attack Tier
Refers to the percentage boost a Medal’s Special Attack receives after unlocking its Special Attack Bonus.
Refers to the number of Targets a Medal’s Special Attack can hit.
(14) Base Damage
The damage multiplier a Medal receives when activating its Special Attack. The value listed is the multiplier for a LV 1 Medal at any given Rarity.
(15) Required Gauges
Refers to the number of Attack Gauges needed to activate a Medal’s Special Attack.
(16) SP Attack Description
The in-game description of what a Medal’s Special Attack does when used in battle.
Lists the Medals needed to Evolve that Medal to the next Rarity. Medals can only be Evolved after they have reached the Max LV for their current Rarity.