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Kingdom Hearts II > Weapons > Keyblades

Keyblades Staffs Shields

The Keyblade is a versatile weapon that can take many forms to better prepare the wielder for the battles ahead. Sora was chosen by the Keyblade to be its sole wielder, and so he uses its power to fight the Heartless, Nobodies, and Organization XIII. Each Keyblade’s name, strength, magic, ability, and location is provided below. For more details on the abilities mentioned below, refer to the Kingdom Hearts II Abilities pages.

Kingdom Key
Kingdom Key

Description

A keychain attached to the Keyblade. Increases defense at critical moments.

Obtained

Default

Strength

1

Magic

3

Ability

Defender
Star Seeker
Star Seeker

Description

Increases maximum combo by 1 when in midair.

Obtained

Clear Twilight Town – First Visit

Strength

3

Magic

1

Ability

Air Combo Plus
Hidden Dragon
Hidden Dragon

Description

Restores MP relative to the amount of damage taken.

Obtained

Clear Land of Dragons – First Visit

Strength

2

Magic

2

Ability

MP Rage
Hero’s Crest
Hero's Crest

Description

Increases the damage of the finishing move in the air relative to the number of hits in the combo.

Obtained

Clear Olympus Coliseum – First Visit

Strength

4

Magic

0

Ability

Air Combo Boost
Monochrome
Monochrome

Description

Increases the effect of restoration items used on the field.

Obtained

Clear Timeless River

Strength

3

Magic

2

Ability

Item Boost
Follow the Wind
Follow the Wind

Description

Draws in nearby orbs.

Obtained

Clear Port Royal – First Visit

Strength

3

Magic

1

Ability

Draw
Circle of Life
Circle of Life

Description

Has great strength, increasing MP restoration speed after MP is consumed.

Obtained

Pride Lands – First Visit (Simba joins the Party)

Strength

4

Magic

1

Ability

MP Haste
Photon Debugger
Photon Debugger

Description

Increases damage done by thunder-based attacks.

Obtained

Clear Space Paranoids – First Visit

Strength

3

Magic

2

Ability

Thunder Boost
Oathkeeper
Oathkeeper

Description

Enhances magic and increases the duration of a Drive Form.

Obtained

Clear Twilight Town – Second Visit

Strength

3

Magic

3

Ability

Form Boost
Rumbling Rose
Rumbling Rose

Description

Has great strength, allowing finishing combo moves to be unleashed successively.

Obtained

Beast’s Castle – Second Visit (Beast rejoins the Party)

Strength

5

Magic

0

Ability

Finishing Plus
Guardian Soul
Guardian Soul

Description

Has great strength, increasing the amount of damage dealt from Reaction Commands.

Obtained

Clear Olympus Coliseum – Second Visit

Strength

5

Magic

1

Ability

Reaction Boost
Wishing Lamp
Wishing Lamp

Description

Wishes come true by increasing the drop rate of munny, HP and MP orbs.

Obtained

Clear Agrabah – Second Visit

Strength

4

Magic

3

Ability

Jackpot
Decisive Pumpkin
Decisive Pumpkin

Description

The greater number of combos landed, the more damage is dealt, leading to a strong finishing move!

Obtained

Clear Halloween Town – Second Visit

Strength

6

Magic

1

Ability

Combo Boost
Mysterious Abyss
Mysterious Abyss

Description

Enhances magic to increase damage dealt by blizzard-based attacks.

Obtained

Atlantica (Clear “Ursula’s Revenge”)

Strength

3

Magic

3

Ability

Blizzard Boost
Gull Wing
Gull Wing

Description

Greatly increases the amount of experience gained when defeating an enemy at a critical moment.

Obtained

Hollow Bastion – Fourth Visit (Speak to the Gullwings)

Strength

3

Magic

0

Ability

Experience Boost
Sleeping Lion
Sleeping Lion

Description

Well-balanced with strength and magic, increasing maximum ground-based combos by 1.

Obtained

Hollow Bastion – Fourth Visit (Speak to Leon)

Strength

5

Magic

3

Ability

Combo Boost
Sweet Memory
Sweet Memory

Description

Although it does not enhance attack strength, it increases the drop rate of items.

Obtained

100 Acre Wood (Clear “The Spooky Cave”)

Strength

0

Magic

0

Ability

Lucky Lucky
Bond of Flame
Bond of Flame

Description

Enhances magic to increase damage dealt by fire-based attacks.

Obtained

Clear Twilight Town – Third Visit

Strength

4

Magic

4

Ability

Fire Boost
Fatal Crest
Fatal Crest

Description

Increases strength during MP Charge and allows unlimited chaining of combos.

Obtained

Olympus Coliseum (Clear the Goddess of Fate Cup)

Strength

3

Magic

5

Ability

Berserk Charge
Oblivion
Oblivion

Description

Has great strength, and allows the Drive Gauge to restore quickly during MP Charge.

Obtained

The World That Never Was (Reunite with Riku and Kairi)

Strength

6

Magic

2

Ability

Drive Boost
Fenrir
Fenrir

Description

Has great range and strength, but maximum ground and midair combos are decreased by 1.

Obtained

Radiant Garden (Defeat Sephiroth)

Strength

7

Magic

1

Ability

Negative Combo
Ultima Weapon
Ultima Weapon

Description

The Keyblade above all others, holding all power and increasing MP restoration rate, once all MP has been consumed.

Obtained

Synthesize at Moogle Shops

Strength

6

Magic

3

Ability

MP Hastega

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