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Kingdom Hearts II > Jiminy Objectives

There are many tasks to complete in Kingdom Hearts II besides simply finishing the game. Jiminy’s Journal is stuffed with all kinds of Side Quests and Mini Games to take on even after you’ve completed Sora’s journey. These Jiminy Objectives help complete Jiminy’s Journal which, if you are playing on Beginner Mode or Standard Mode, will help you unlock a secret video at the end of the game credits. A complete list of Jiminy Objectives, as well as a brief description of how to complete each objective is provided below, organized by the world in which the Objective takes place. You can use the links below to skip ahead to the world you are interested in.


Twilight Town

Mail Delivery

How to Play: Read the Help Wanted billboard at Market Street: Station Heights
Jiminiy Objective: Complete within 14 seconds
Hints: To deliver mail to different clients, you need to skate up to them and press the Triangle Button. There are seven clients along Station Heights. The first five are easy to locate, but the sixth is actually the bird hovering above the lower section of Station Heights. To reach him, press the Triangle Button when you get close to the railing to grind down it and jump off at the end. Press the Triangle Button when prompted at the peak of your jump to deliver the mail to the bird. When you come back down, bank right and you’ll find the last client by the exit of Station Heights.

Cargo Climb

How to Play: Read the Help Wanted billboard at Market Street: Station Heights
Jiminy Objective: Complete within 15 seconds
Hints: To make this task much easier, go into your Abilities menu and remove any Abilities that increase Sora’s combos (this usually means everything except for Growth Abilities). If you have the Negative Combo Ability, equip it, and if you have the Fenrir Keyblade, equip that too to increase the effect of Negative Combo. Now you’re ready to go. Your objective is to push the crate up the hill and into garage. Completing combos is the key to really getting it up the hill quickly. Watch for the occasional instance in which the crate goes straight up and lingers for a second. Hit it while it’s in the air to really give it a boost up the hill. Try to stay as centered in front of the crate as possible, as hitting it at an angle will cause it to move sideways as well, which will get it up the hill slower. After all, the shortest distance between two points is a straight line.

Grandstander

How to Play: Read the Help Wanted billboard at Market Street: Station Heights
Jiminy Objective: Complete with 100 or more points
Hints: It may seem like a daunting task, but it’s perfectly possible. As long as you have every single Ability that extends Sora’s combos (both land and air), you should be able to complete this task with ease. Hit the ball with everything you’ve got to knock it up high into the air. Beating the ball with a full combo will usually yield at least 5 or 6 points. Plus, hitting it high up in the air like that gives you plenty of time to get under it with enough time to unload another full combo on it. Be sure to stay locked on the whole time so you don’t lose sight of the ball.

Poster Duty

How to Play: Read the Help Wanted billboard at Market Street: Tram Common
Jiminy Object: Complete within 30 seconds
Hints: The key to this challenge is first maxing out Sora’s maneuverability. This means fully leveling up three out of four of Sora’s Forms (Valor, Master, and Final). You should have the High Jump LV3, Aerial Dodge LV3, and Glide LV3 Abilities equipped to Sora during this challenge. You have to place 20 posters around the area in under 30 seconds, and to do this, it may take a few practice runs. The best route to take is as follows (picture below is from the official Bradygames Kingdom Hearts II Guidebook):

From the starting point, jump up and glide straight to the poster spot on the side of the building right in front of you. Use the Aerial Dodge after you place that poster to get back in the air and Glide around the corner to find three poster spots. Place them and then use the Aerial Dodge and Glide to make your way across the gap to the green-roofed building behind you. There are two poster spots along this building, so use Aerial Dodge and Glide to travel between them. From there, Glide to the back wall of the area and get the poster spot above the blue junction box on the wall. Right next to that is a building with three poster spots on the wall above it. Get all four of those spots and then use the Aerial Dodge and Glide to make your way back the first building you were on when you started. There’s a poster spot on the side of the same building where you found the first four poster spots. At this point, you should have 11 poster spots filled. Glide across to the high-up building with the red roof to find the 12th poster spot. Glide around the corner to your right to find the 13th on the awning and continue around to find the 14th, 15th, and 16th spots on the buildings nearby. Jump down to the lower landing to find the 17th poster spot and then Glide across to find the last three on the back wall across the way.

Junk Sweep

How to Play: Read the Help Wanted billboard at Market Street: Tram Common
Jiminy Objective: Complete with less than 6 points
Hints: Each time you hit a scrap of junk, you gain one point. That said, the object of this endeavor is to destroy all of the junk scraps in the fewest amount of hits possible. To do this, it’s best if you remove all Abilities from Sora that extend his combos. Equip Negative Combo and attach the Fenrir Keyblade if you have it to boost Negative Combo’s effect. The best way to go about this is to push all but one of the junk scraps as close to each other as you can. This may take some time as they’re not very easy to push, but fortunately, you’re not being timed for this objective. Once you’ve got all but one of the scraps together, go up to the one you left out and aim yourself so that the cluster of junk scraps is pretty much centered in your view. Hit the lone junk scrap with a full combo (which should be only two hits with all of your Abilities removed and two Negative Combos in place). The lone scrap should be launched into the group and destroy several other scraps, if not all of them, without giving you any additional points.

Bumble Buster

How to Play: Read the Help Wanted billboard at Market Street: Tram Common
Jiminy Objective: Complete within 10 seconds
Hints: This objective is actually very simple to complete. Use a fully leveled up Magnega spell to attract all the bees to one place, then unload a few fully leveled Thundaga spells into the group to dispatch them quickly.

SB Street Rave

How to Play: Talk to the girl next to Wantz’s Item Shop at Market Street: Station Heights
Jiminy Objective: Finish with 1000 or more points
Hints: The goal here is to score as many points as you can on the skateboard doing any tricks you can. The only catch is that every time your trick ends and you land on the ground, you lose one chance. You only have 5 chances to score 1000 points or more. You should note that doing tricks while grinding on rails gives you extra points.

The Struggle: Hayner

How to Play: Read the Struggle Sign-Ups at the Sandlot
Jiminy Objective: Win by a margin of 100 or more points
Hints: If you’ve waited until the end of the game to start challenging people to Struggles, this will actually be incredibly easy for you. Unleashing full-blown combos on Hayner will knock him back while forcing him to drop significant amounts of orbs. Plus, if you manage to hit him enough, he’ll be temporarily stunned, giving you an ample window to collect all of his fallen orbs. You’ll need to defeat him 10 times in order to unlock the next challenger for the Struggle.

The Struggle: Setzer

How to Play: Read the Struggle Sign-Ups at the Sandlot
Jiminy Objective: Win by a margin of 150 or more points
Hints: Slightly more difficult than Hayner, Setzer is still pretty easy to defeat. You can unload full combos on him to drop his HP and stun him, allowing you to collect all of the orbs he dropped as a result. You’ll need to defeat him 10 times to unlock the final Struggle challenger.

The Struggle: Seifer

How to Play: Read the Struggle Sign-Ups at the Sandlot
Jiminy Objective: Win with 200 points
Hints: To beat Seifer, you’ll need to not only win, but you’ll need to have collected all 200 orbs in play to do it too. This isn’t all that hard if you follow the same strategy you’ve been using on all of the other Struggle challengers.


Hollow Bastion

SB Freestyle

How to Play: Talk to Scrooge McDuck at the Market Place
Jiminy Objective: Finish with 200 or more points
Hints: This is quite possibly the easiest Jiminy Objective in the whole game. All you have to do is accumulate 200 or more points on the Skateboard. There’s no time limit or anything. Just have fun with it.

Meet Sephiroth

How to Play: Talk to Sephiroth at the Dark Depths
Jiminy Objective: Meet Sephiroth
Hints: This objective is a three-staged task. The first part is the hardest: defeating Sephiroth. For full details and tips on battling Sephiroth, refer to the Hollow Bastion V walkthrough under the Kingdom Hearts II Drop Down menu. The second and third parts are rather simple. After taking Sephiroth down a notch, return to the Market Place and find Cloud. When he asks you if you’ve seen Sephiroth, tell him you’ve seen him at the Dark Depths. Finally, return to the Dark Depths where you battled Sephiroth for a truly spectacular cutscene. Only after you’ve accomplished all three parts of this objective will the mission be checked off in Jiminy’s Journal.


Olympus Coliseum

Phil’s Training: Practice Mode

How to Play: Talk to Phil at the Coliseum Gates after clearing the first visit to Olympus Coliseum
Jiminy Objective: Try Practice Mode
Hints: All you have to do to check off this objective in Jiminy’s Journal is attempt Practice Mode. It doesn’t even matter what score you get.

Phil’s Training: Maniac Mode

How to Play: Talk to Phil at the Coliseum Gates after clearing the first visit to Olympus Coliseum
Jiminy Objective: Try Maniac Mode
Hints: Again, all you have to do here is attempt this challenge.

Phil’s Training: Maniac Mode Point Challenge

How to Play: Talk to Phil at the Coliseum Gates after clearing the first visit to Olympus Coliseum
Jiminy Objective: Complete with a score of 1000 or more
Hints: The trick to this challenge is to remove all Abilities that extend Sora’s combos and equip as many Negative Combos as possible. The urns won’t break unless you’ve unloaded a full combo on them, so if your combos are as long as they usually are, you’ll be spending all of your time hitting urns and you won’t have many points when you’re done. Magnega works great on the smaller urns to gather them all so you can unleash an aerial combo and destroy many of them quickly. When the larger urns appear, be sure to aim them at groups of smaller urns when you launch them with a combo. Any smaller urn that it hits will drop the larger orbs instead of the smaller ones, awarding you 10 points per orb instead of 1. This will make accumulating points much easier.

The Pain and Panic Cup

How to Play: Talk to Panic at the Underworld Entrance
Jiminy Objective: Win with a score of 2000 or more
Hints: Use Limit Commands to accumulate the most orbs. For full details on the Tournament, refer to the Olympus Coliseum Tournaments walkthrough under the Kingdom Hearts II Drop Down menu.

The Cerberus Cup

How to Play: Talk to Panic at the Underworld Entrance
Jiminy Objective: Win with a score of 1000 or more
Hints: Use powerful Forms like Final and Master to rack up tons of orbs. For full details on the Tournament, refer to the Olympus Coliseum Tournaments walkthrough under the Kingdom Hearts II Drop Down menu.

The Titan Cup

How to Play: Talk to Panic at the Underworld Entrance
Jiminy Objective: Win with a score of 5000 or more
Hints: The key to acquiring orbs is to summon. Peter Pan or Stitch are highly suggested. For full details on the Tournament, refer to the Olympus Coliseum Tournaments walkthrough under the Kingdom Hearts II Drop Down menu.

The Goddess of Fate Cup

How to Play: Talk to Panic at the Underworld Entrance
Jiminy Objective: Win with a score of 3000 or more
Hints: Keep track of which rules apply to which rounds. Take advantage of the changes and plan your strategy accordingly. For full details on the Tournament, refer to the Olympus Coliseum Tournaments walkthrough under the Kingdom Hearts II Drop Down menu.

The Pain and Panic Paradox Cup

How to Play: Talk to Hades at Hades’ Chamber
Jiminy Objective: Win with a score of 2500 or more
Hints: Use Limit Commands to accumulate the most orbs. For full details on the Tournament, refer to the Olympus Coliseum Tournaments walkthrough under the Kingdom Hearts II Drop Down menu.

The Cerberus Paradox Cup

How to Play: Talk to Hades at Hades’ Chamber
Jiminy Objective: Win with a score of 1300 or more
Hints: Use powerful Forms like Final and Master to rack up tons of orbs. For full details on the Tournament, refer to the Olympus Coliseum Tournaments walkthrough under the Kingdom Hearts II Drop Down menu.

The Titan Paradox Cup

How to Play: Talk to Hades at Hades’ Chamber
Jiminy Objective: Win with a score of 10,000 or more
Hints: The key to acquiring orbs is to summon. Peter Pan or Stitch are highly suggested. For full details on the Tournament, refer to the Olympus Coliseum Tournaments walkthrough under the Kingdom Hearts II Drop Down menu.

The Hades Paradox Cup

How to Play: Talk to Hades at Hades’ Chamber
Jiminy Objective: Win with a score of 15,000 or more
Hints: Keep track of which rules apply to which rounds. Take advantage of the changes and plan your strategy accordingly. For full details on the Tournament, refer to the Olympus Coliseum Tournaments walkthrough under the Kingdom Hearts II Drop Down menu.


Port Royal

SB Time Attack

How to Play: Talk to Will Turner at the Rampart
Jiminy Objective: Finish within 40 seconds
Hints: Be on the lookout for the occasional marker that is up in the air. You may have to turn around a few times to get them all.


Agrabah

SB Sand Slider

How to Play: Talk to the Peddler at the Peddler’s Shop
Jiminy Objective: Finish with 10 or more points
Hints: In this challenge, you have to reach at least 10 markers before the timer hits 0:00. It’s actually a lot easier than it sounds.

Magic Carpet

How to Play: Press the switch on the block at the Ruined Chamber
Jiminy Objective: Finish with a score of 65 or more
Hints: Each Heartless you defeat gives you 1 point. It’s a good idea to have a few Negative Combos in place for this challenge. The faster you defeat Heartless, the quicker more will appear. The more that appear, the more likely you are to meet your objective.


Halloween Town

SB Workshop Rave

How to Play: Talk to Lock at Yuletide Hide
Jiminy Objective: Finish with 1000 or more points
Hints: This skateboard challenge requires that you accumulate 1000 or more points before the timer expires. Remember that doing tricks while grinding is a good way to earn extra bonus points.

Gift Wrapping

How to Play: Talk to the elf at the Wrapping Room
Jiminy Objective: Finish with a score of 150 or more
Hints: The key to completing this challenge is to deal with Lock, Shock, and Barrel. They’ll be bashing about the workshop knocking presents out of the way, which will rob you of the chance to get points from them. If you hit the three troublemakers with a few presents, they’ll become temporarily stunned. But don’t focus too much on taking them out. You’ll also want to shoot at as many presents as you can. Don’t forget to quickly reload when prompted.


Space Paranoids

Light Cycle

How to Play: Use a terminal to access the Game Grid
Jiminy Objective: Finish with 30 points or more
Hints: The goal here is to take out the Magnum Loader Heartless on the track. The best way to do that is to use the charge attack (Square Button) while aiming the Left Analog Stick in the direction of the enemy. Just watch out for their attacks … and the walls.


100 Acre Wood

Piglet’s House

How to Play: Talk to Piglet at Piglet’s House
Jiminy Objective: Finish with a score of 18,000 or more
Hints: Destroying the small Hunny Pots is a good way to acquire lots of points. Also, be sure to make use of every single tornado that comes your way. Lastly, make sure Pooh stays with you. If he’s not on your back, you can’t collect points.

Rabbit’s House

How to Play: Talk to Rabbit at Rabbit’s House
Jiminy Objective: Finish with a score of 8000 or more
Hints: Be sure to keep Pooh with you as much as possible. If he falls off, you won’t collect any points you pass through. Also, make good use of Gopher when he appears.

Kanga’s House

How to Play: Talk to Tigger at Kanga’s House
Jiminy Objective: Finish with a score of 2000 more
Hints: Get as high up as possible. The balloons way up in the air give you more points per pop. If you can, make your way to the very top to pop the giant balloon. That’ll give you a ton of points.

The Spooky Cave

How to Play: Talk to Kanga at the Spooky Cave
Jiminy Objective: Finish within 90 seconds
Hints: This objective is rather straight forward. Make sure you don’t lose any member of your group, and deal with the bees as quickly as possible to avoid the group losing their Courage.

Starry Hill

How to Play: Talk to Pooh at the Starry Hill
Jiminy Objective: Finish with a score of 8000 or more
Hints: This challenge is rather tricky. The key is to release the pot with as much Power in the gauge as possible. Plus, you want to release it before too much Power is expended. It’s really all about proper timing. You may have to try it a few times to discover when it’s best to let go.


Atlantica

Swim This Way

How to Play: Activate the Orb in Atlantica
Jiminy Objective: Play “Swim This way” again
Hints: All you have to do is replay the “Swim This Way” musical number.

Part of Your World

How to Play: Activate the Orb in Atlantica
Jiminy Objective: Play “Part of Your World” again
Hints: All you have to do is replay the “Part of Your World” musical number.

Under the Sea

How to Play: Activate the Orb in Atlantica
Jiminy Objective: Play “Under the Sea” again
Hints: All you have to do is replay the “Under the Sea” musical number.

Ursula’s Revenge

How to Play: Activate the Orb in Atlantica
Jiminy Objective: Play “Ursula’s Revenge” again
Hints: All you have to do is replay the “Ursula’s Revenge” musical number.

A New Day is Dawning

How to Play: Activate the Orb in Atlantica
Jiminy Objective: Play “A New Day is Dawning” again
Hints: All you have to do is replay the “A New Day is Dawning” musical number.

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