Deep Jungle 100 Acre Wood Unique Heartless

Deep Jungle

There are two Mini Games available in Deep Jungle. The first is Jungle Slider, a game in which you must collect fruits along the courses to claim prizes and unlock the next course. There are five courses in all with ten fruits in each course. The prizes for each course are listed below.

Jungle Slider

Course 1:Elixir
Course 2:AP Up
Course 3:Dark Matter
Course 4:Defense Up
Course 5:Power Up

The second game is Vine Swinging, a Time Trial mini game that you can play simply to try and get a great record time. Watch out for snakes posing as vines, because they’ll drop you to the Hippo Lagoon below, effectively ending that run. There are several different courses to choose from, ranging from Normal to Expert. Obviously, the harder tracks will try to test you more than the easier tracks, and yes, there will be lots more snakes to trick you into falling down. You can use the Superglide ability to help you make up for lost time if you start to fall behind.


Deep Jungle 100 Acre Wood Unique Heartless

100 Acre Wood

The 100 Acre Wood is full of mini games for you to play, but they are all part of the story. However, if you manage to meet certain criteria during all of these mini games, you can talk to Owl outside of Pooh’s House to receive Sora’s Cheer ability. The criteria are as follows:

100 Acre Wood Mini Games

Pooh's Hunny Hunt:More than 100 Licks
Block Tigger:More than 150 Points
Pooh's Swing:More than 40 Yards
Tigger's Giants Pot:Finish within 30 seconds
Pooh's Muddy Path:Finish within 5 minutes

Deep Jungle 100 Acre Wood Unique Heartless

Unique Heartless

KINGDOM HEARTS Final Mix features several unique Heartless that basically function as Mini Games when encountered.  The details for each unique Heartless are provided below.

White Mushroom

Location:White Mushrooms don’t appear often, but when they do, it will always be in one of the following locations. The actions they perform vary depending on the world you find them in.

Traverse Town: Red Room - Fire, Blizzard, Thunder
Wonderland: Lotus Forest - Fire, Blizzard, Thunder
Deep Jungle: Camp - Fire, Blizzard, Thunder, Cure
Deep Jungle: Treehouse - Stop (Summons Pink Agaricus)
Agrabah: Treasure Room - Fire, Blizzard, Thunder, Gravity
Halloween Town: Graveyard - Fire, Blizzard, Thunder, Aero
Atlantica: Below Deck - Fire, Blizzard, Thunder, Stop
Atlantica: Undersea Cave - Stop (Summons Pink Agaricus)
End of the World: Linked Worlds - All Magic
Strategy:White Mushrooms are the most common form of Mushroom Heartless, and are by far the easiest to get a plethora of prizes out of. Unfortunately, they are not all that easy to find. They only respond to magical attacks, but you need to be careful. White Mushrooms only reward those who use the right magic spells to defeat them. There are a series of actions that a White Mushroom will perform, and each action corresponds to a specific spell. They are as follows:

Shivers: Fire
Fans self: Blizzard
Light appears overhead: Thunder
Falls: Cure
Hovers: Gravity
Freezes in place: Stop
Spins in place: Aero

The trick to appeasing a White Mushroom is to use the correct spell when it performs the corresponding action. Perform three correct spells and the White Mushroom will drop its prizes and leave. There are eight specific prizes that are worth getting from a White Mushroom - one is the Mystery Goo, of course, and the others are the seven Spell Arts. The Spell Arts are items dropped by a White Mushroom who has been defeated by the same spell three times in a row. For example, if a White Mushroom performs shivers three times in a row, and you cast Fire Magic three times in a row to defeat it, the White Mushroom will reward you with a Fire Arts. There is one Spell Arts for each of the seven types of Magic. If you collect them all, you can bring them to Merlin in Traverse Town and he will reward you with the Dream Shield for Goofy.
Rewards:3rd Spell
Fire - Large MP x30; Blaze Shard (100%); Blaze Gem (10%); Mystery Goo (10%)
Blizzard - Large MP x30; Frost Shard (100%); Frost Gem (10%); Mystery Goo (10%)
Thunder - Large MP x50; Thunder Shard (100%); Thunder Gem (10%); Mystery Goo (10%)
Cure - Large MP x50; Bright Shard (100%); Bright Gem (10%); Mystery Goo (10%)
Gravity - Large MP x70; Lucid Shard (100%); Lucid Gem (10%); Mystery Goo (10%)
Stop - Large MP x70; Power Shard (100%); Power Gem (10%); Mystery Goo (10%)
Aero - Large MP x70; Spirit Shard (100%); Spirit Gem (10%); Mystery Goo (10%)

3 Spells in a Row
Fire - Large MP x30; Fire Arts (100%); Blaze Gem (40%); Mystery Goo (20%)
Blizzard - Large MP x30; Blizzard Arts (100%); Frost Gem (40%); Mystery Goo (20%)
Thunder - Large MP x50; Thunder Arts (100%); Thunder Gem (40%); Mystery Goo (20%)
Cure - Large MP x50; Cure Arts (100%); Bright Gem (40%); Mystery Goo (20%)
Gravity - Large MP x70; Gravity Arts (100%); Lucid Gem (40%); Mystery Goo (20%)
Stop - Large MP x70; Stop Arts (100%); Power Gem (40%); Mystery Goo (20%)
Aero - Large MP x70; Aero Arts (100%); Spirit Gem (40%); Mystery Goo (20%)

Black Fungus

Location:Agrabah: Bazaar; Halloween Town: Moonlight Hill; Hollow Bastion: Cell; End of the World: Linked Worlds
Strategy:The Black Fungus is arguably the hardest of the three Mushroom Heartless to get any rewards out of, not because they are hard to beat, but simply because their item drop-rate is so low. The best way to get a Black Fungus to drop items is to defeat it with the finishing blow of a combo with a critical hit with Lucky Strike equipped, which is pretty hard to do. Abilities like Zantetsuken or Blitz are really good to have for farming drops from the Black Fungus.
Rewards:Defeated by Critical Hit (2%): Large Munny x50; Mystery Goo (100%); Mystery Mold (100%)
Defeated by Critical Hit (18%): Small Munny x50; Mystery Goo (100%); Mystery Mold (10%)

Rare Truffle

Location:Monstro: Throat; Halloween Town: Bridge; Neverland: Pirate Ship; End of the World: Linked Worlds
Strategy:The last of the three Mushroom Heartless is the Rare Truffle. Its prizes are difficult to obtain, but they are arguably the best source of Mystery Goo in the entire game! Of course, there’s a catch – you have to keep them up in the air, racking up as many consecutive hits as you can. The more hits you get before you drop the Rare Truffle, the more prizes it drops. There are three benchmarks to aim for: 10, 50, and 100. At each of these increments, the Rare Truffle will drop a group of prizes. Obviously, it takes more consecutive hits to collect the more rare and valuable prizes. The best location to exploit a Rare Truffle for all it has to offer is in Neverland on the ship’s deck. With the ability to fly, it’s a lot easier to stay under the Rare Truffle and reach 100 hits to get every prize available.
Rewards:10 Hits: Elixir (100%); Mystery Goo (20%)
50 Hits: Elixir (100%); Shiitake Rank (100%); Mystery Goo (40%)
100 Hits: Elixir (100%); Matsutake Rank (100%); Mystery Goo (100%)

Pink Agaricus

Location:Deep Jungle: Tree House; Atlantica: Undersea Cave
Strategy:The Pink Agaricus will not appear normally unless summoned under the correct criteria. If you ever find three White Mushrooms all frozen still, it is possible to summon the Pink Agaricus. Casting Stop magic on all three White Mushrooms will cause the Pink Agaricus to spawn, and from there, the real encounter begins.

Cast Stopga on the Pink Agaricus and then immediately proceed to land as many hits as possible before the effects of Stopga wear off (equipping Accessories and Weapons that increase Sora's MP increases the duration of Stopga). The Pink Agaricus awards 1 point for each hit you land, and its prize drops are dependent on the score you earn. The Pink Agaricus is the only source of Serenity Powers in the entire game, and also the only way to acquire the Premium Cap accessory.

The best way to rack up as many hits as possible is to encounter it in the Tree House in Deep Jungle and attack it with Ragnarok while you have Aeroga cast on Sora.
Rewards:0-9 Hits: No prizes
10-39 Hits: Potion (100%)
40-69 Hits: Hi-Potion (100%); Serenity Power (10%)
70-99 Hits: Ether (100%); Serenity Power (20%)
100 Hits: Serenity Power (100%); Premium Cap (100%)

Sniperwild

Location:Traverse Town: Second District
Strategy:Equip Sora with Accessories and Weapons that increase his max MP as much as possible. Sneak up on the Sniperwilds without being detected and cast Stopga magic. Defeat them completely before they unfreeze, then repeat this process with the next wave that appears.
Rewards:Every Sniperwild you can defeat without being detected increases the chances of them dropping a Power Stone by a 10%.

Gigas Shadow

Location:Wonderland: Bizarre Room
Strategy:If you ever enter the Bizarre Room from the Queen’s Castle entrance and only Shadows spawn, defeat several waves of them in a row in order to summon the Gigas Shadows. There will always be 7 Gigas Shadows when they spawn, and the trick to getting them to drop their prizes is to defeat as many as you can without being hit by them. If a Gigas Shadow lands a hit on you, it will disappear. Sonic Blade or Strike Raid works very well for defeating them while keeping them at a distance.
Rewards:1 Defeated: Lucid Shard (10%)
2 Defeated: Lucid Shard (20%)
3 Defeated: Lucid Shard (35%); Fury Stone (10%)
4 Defeated: Lucid Shard (50%); Fury Stone (20%)
5 Defeated: Lucid Shard (100%); Fury Stone (35%)
6 Defeated: Lucid Shard (100%); Fury Stone (50%)
7 Defeated: Lucid Shard (100%); Fury Stone x2 (100%)

Black Ballade

Location:Deep Jungle: Bamboo Thicket
Strategy:The Black Ballade clones itself into 5 copies that appear in a line. One of them will rise up, indicating that that is the one you need to keep an eye on. The 5 copies will then scramble all around the room and reform the line in a different order. You must then approach the correct copy and attack it in order to get a point. The more points, the better the prize drops will be.
Rewards:1-3 Correct Hits: Lightning Stone (10%)
4 Correct Hits: Lightning Stone (100%)

Pot Scorpion

Location:Agrabah: Palace Gates
Strategy:Striking the Pot Scorpion will wake it up. It is completely immune to damage unless it gets knocked onto its back. To do this, Guard against its attacks at the right time, and the Pot Scorpion will be sent flying back. That’s your chance to attack its stomach. Watch out for the puddles of poisonous goo that it launches all over the room!
Rewards:Upon entering the room, there will be an array of 12 pots lined up in the center of the room. If you walk into the pots, you can nudge them along the ground slightly, meaning they are an ordinary pot and can be smashed. If a pot doesn’t move when you try to push it, that pot is actually the Pot Scorpion in disguise. Destroy all of the other pots first to increase your chances of getting better prize drops when you defeat the Pot Scorpion.

0-10 Pots Broken: Mythril Stone (20%)
11 Pots Broken: Mythril Shard (20%); Mythril Stone (35%)

Grand Ghost

Location:Monstro: Stomach
Strategy:The Grand Ghost takes no damage from physical or magic attacks. Instead, heal it using Items (Potions, Hi-Potions, Mega-Potions, Elixirs, or Megalixirs) in order to drain its HP.
Rewards:The chances of the Grand Ghost dropping a Frost Stone increases the better the items used on it. For example, using an Elixir to damage it will yield a Frost Stone more often than using Potions.

Chimera

Location:Halloween Town: Manor Ruins
Strategy:The Chimera spawns extremely rarely, making it difficult to collect large amounts of the Blazing Stones that it drops. In fact, getting the Chimera to spawn in the first place is probably the hardest part about the encounter as a whole. For starters, the Chimera will only spawn once per visit to Halloween Town. After defeating it once, you must leave the entire world and re-enter from the World Map.

Secondly, there is a Red Trinity mark on the archway near the river in the Manor Ruins that will still be visible even after being activated. However, this is actually an indicator as to whether or not the Chimera will spawn. If the Red Trinity mark is there, the Chimera will not spawn. If the Red Trinity mark is gone, the Chimera will appear.

When it does finally appear, attack it repeatedly to release the multi-colored orbs inside of its head. Attack the orbs individually to knock them back into the Chimera’s body to deal large amounts of damage.
Rewards:The chances of the Chimera dropping Blazing Stones increases for each of its orbs you knock back into it. Knocking back 9 orbs rewards you with an extra Blazing Stone automatically, in addition to its item drop upon being defeated.

Jet Balloon & Missile Diver

Location:Neverland: Pirate Ship
Strategy:Cast Aeroga to deflect the incoming Missile Divers that the Jet Balloon relentlessly fires at you. Use Stopga magic to freeze the Jet Balloon and prevent it from flying away. Attack it as much as possible until it unfreezes, then repeat the process. When it drops its prizes, be sure to collect them before they fall down to the water, or they will be lost! Because of this, it's in your best interest to try and keep the Jet Balloon confined to the sky directly above the ship.
Rewards:Dazzling Stone (20%)

Stealth Soldier

Location:Hollow Bastion: Entrance Hall; Grand Hall
Strategy:Stealth Soldiers lunge at you from out of nowhere, and are difficult to see because they are cloaked. If you ever see what looks like a blurry clouded mass obscuring some of the background behind it, that’s a Stealth Soldier. Casting Stopga magic on it will freeze it in its tracks and make it visible for a short time, allowing you to attack it like any other enemy.
Rewards:Energy Stone (15%)

Neoshadow

Location:End of the World: Linked Worlds
Strategy:Neoshadows can be fought like standard enemies. Defeat as many as you can before they disappear, and their prize drops will change depending on how well you do.
Rewards:1-6 Defeated: Small MP x15
7 Defeated: Small HP x5; Large HP x1; Stormy Stone (35%)