358/2 Days > Abilities
Unlike previous installments of the series, Abilities in 358/2 Days function in a somewhat different way. Instead of acting as offensive attacks like Sonic Blade and Raganrok in previous games, these Abilities act more as enhancers, boosting Roxas’ stats and giving him certain advantages in battle. Some act as actual Abilities, such as Dodge Roll and Glide, while others merely add different effects to Roxas’ attacks. A complete list of all Abilities available in the game is provided below.
Dodge Roll LV1-3
Avoid enemy attacks by holding down a direction on the D-Pad and pressing the Y Button.
Dodge Rush
Knock enemies aside while Dodge Rolling.
Dodging Deflect
Bounce back enemy attacks when Dodge Rolling.
Auto-Dodge
Automatically perform a Dodge Roll when under enemy assault. Works only some of the time.
Block LV1-4
Press the Y Button at the right time while motionless to bounce back enemy attacks.
Perfect Block
Block just as an attack hits to eliminate recoil and transition into your next move.
Block-Counter
Respond with a powerful counterattack right after blocking.
Block-Retreat
Recoil farther after you block attacks.
Sliding Block
Quickly slide forward as you block.
Block-Jump
Jump right after you block with no delay.
Fire Block
Ignite enemies sometimes when blocking.
Blizzard Block
Freeze enemies sometimes when blocking.
Thunder Block
Jolt enemies sometimes when blocking.
Aero Block
Air-Toss enemies sometimes when blocking.
Bonus Block
Generate HP Orbs sometimes when blocking.
Round Block
Block any attack, even if it comes from behind.
Auto-Block
Automatically block frontal attacks.
Aerial Recovery LV1-3
Press the B Button if you are sent flying to regain your balance in midair.
Quick Recovery
Recover more quickly by pressing the B Button as soon as you are sent flying.
Aerial Payback
Respond with a powerful counterattack immediately after you perform an Aerial Recovery.
Smash Recovery
Knock back nearby enemies when you perform an Aerial Recovery.
Air Slide LV1-5
Press the B Button while in midair to perform an aerial dash.
Air Rush
Knock enemies aside when perform an Air Slide.
Sliding Dash LV1-3
Press the A Button quickly close in on a target and attack.
Glide LV1-5
Hold down the Y Button while in midair to ride the wind. You will stay airborne until you release the Y Button.
Homing Glide
Lock on to a target while gliding to automatically move toward it.
Rocket Glide
Slam past enemies by gliding right after you perform an Air Slide.
Run faster. Jump higher. Hold the B Button while in midair to slow your descent. Scoop up prizes lying around you. Recover if all your character’s HP runs out. Only works once per Mission. Use Limit Breaks sooner by increasing the upper limit of your Limit Gauge. Use your Final Limit, a more powerful version of Limit Break. View enemy HP. Lock on to enemies even if they’re far away. Automatically lock on to available targets while attacking. Increases weapon’s attack power 15. Continue a combo without interruption even when you take minor damage. Bounce back incoming attacks with your combos. Jump in the middle of a combo. Block mid-combo by releasing the D-Pad and pressing the Y Button. Air Slide in the middle of an aerial combo by pressing the B Button. Lose HP when your attacks miss. Gain a slight boost in Strength if your Magic is higher. Potentially deal critical hits with any kind of attack. Dish out increasingly higher damage as your combo continues. Gain a boost in Strength when your HP is full. Take 1/3 the usual damage when your HP is full. Attack enemies when your HP is full and they will always stagger. Gain a boost in Strength when your HP is low. Gain a boost in Defense when your HP is low. Deal critical hits more often when your HP is low. Take half the usual damage when your HP is low. Retain 1HP after being hit with an otherwise fatal attack. Lose the ability to recover HP when it is low, and remain in constant peril. Fight with only 1HP. You cannot recover more than this. Ignite enemies sometimes with the finishing blow of your combos. Freeze enemies sometimes with the finishing blow of your combos. Jolt enemies sometimes with the finishing blow of your combos. Air-Toss enemies sometimes with the finishing blow of your combos. Randomly incur negative status ailments independently of enemy attacks. Increase the power of the last cast you have left of any given magic. Always finish casting magic, even if you are hit in the process. Recover more HP than usual from Items. Recover even more HP than usual from Items. Recover more magic casts than usual from Items. Recover more HP when you pick up HP Orbs. Recover even more HP when you pick up HP Orbs. Force enemies to drop items more quickly. Give yourself a longer time window for continuing chains. Deal extra damage with attacks once you’ve maxed out a chain. Fully recover HP every time you collect 300 Hearts. Receive more EXP than usual (10% bonus). Receive even more EXP than usual (20% bonus). Receive twice as much EXP as usual. Collect more items during Missions.High Jump LV1-3
Float
Treasure Magnet LV1-3
Auto-Life LV1-3
Limit Boost
Final Limit
Scan
Range Extender
Auto-Lock
Ultima Weapon
Brick Wall
Offensive Block
Combo-Jump
Combo-Block
Combo Air-Slide
Risky Play
Magical Strike
Critical Boost
Combo Boost
Vitality Surge
Vitality Barrier
Alive ‘n’ Kicking
Striker
Defender
Grand Slam
Damage Control
Second Chance
Perma-Plight
One HP
Fire Finish
Blizzard Finish
Thunder Finish
Aero Finish
Elemental Curse
Magic Finale
Magic Bracer
Potion Boost LV1
Potion Boost LV2
Ether Boost
Prize Power LV1
Prize Power LV2
Lucky Strike
Chain Time
Chain Power
Heart Bonus
EXP Boost LV1
EXP Boost LV2
Hi-EXP Boost
Backpack
















