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Chain of Memories > Cards > Map Cards


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Map Cards

Map Cards are not used for battling, but rather they are used to open new rooms within each of the worlds inside Castle Oblivion. Each Map Card is numbered 0-9 like other cards, and they are broken up into four categories: Red Map Cards, Green Map Cards, Blue Map Cards, and Yellow Map Cards. Red Map Cards are common Map Cards that open rooms with a lot of Heartless inside of them. Green Cards have special effects that boost your advantage against the Heartless in different ways. Blue Map Cards open Treasure Rooms and Moogle Rooms, which can be used to collect new cards. Yellow Map Cards open special doors that advance the story and contain secrets. Each Map Card, it’s, Heartless Capacity, size, amount of Treasure Spots, category, and effect (if applicable) is listed below.

Red Map Cards

Card

Card Name

Heartless Encounters

Room Size

Treasure Spots

Card Effect

Availability

Tranquil Darkness Tranquil Darkness 5 Medium Average Both
Teeming Darkness Teeming Darkness 8 Large Many Increases chances of enemies dropping their Enemy Card Both
Feeble Darkness Feeble Darkness 5 Small Few to None Reduces the values of all of the enemies’ cards by 2 Both
Almighty Darkness Almighty Darkness 8 Large Many Increases the values of all of the enemies’ cards by 2. Also increases chances of enemies dropping their Enemy Card Both
Sleeping Darkness Sleeping Darkness 3 Small Few Causes the first wave of Heartless to appear sleeping during battles Both
Looming Darkness Looming Darkness 8 Large Many Heartless in these rooms move at twice their normal speed. Also increases chances of enemies dropping their Enemy Card Both
Premium Room Premium Room 3 Medium Average Enemies drop Premium Bonuses during battles Sora
White Room White Room 2 Large Many Only White Mushrooms appear in these rooms Sora
Black Room Black Room 2 Medium Few to Average Only Black Fungi appear in these rooms Both
Green Map Cards

Card

Card Name

Heartless Encounters

Room Size

Treasure Spots

Card Effect

Availability

Martial Waking Martial Waking 6 Medium Average Increases the values of all of your Attack Cards by 2 Both
Sorcerous Waking Sorcerous Waking 6 Medium Average Increases the values of all of your Magic Cards by 2 Sora
Alchemic Waking Alchemic Waking 6 Medium Average Increases the values of all of your Item Cards by 2 Sora
Meeting Ground Meeting Ground 6 Medium Average Battles start with a Friend Card already available Both
Lasting Daze Lasting Daze 5 Large Few to Average Stuns every wave of enemies when you initiate a battle Both
Stagnant Space Stagnant Space 5 Large Few to Average Heartless in these rooms move at half their normal speed Both
Strong Initiative Strong Initiative 5 Large Many Attacks deal more damage than usual when you initiate a battle Both
Blue Map Cards

Card

Card Name

Heartless Encounters

Room Size

Treasure Spots

Card Effect

Availability

Calm Bounty Calm Bounty Small Few These rooms contain a single Treasure Chest that often holds new cards and abilities Sora
False Bounty False Bounty 7 Small Few These rooms contain three Treasure Chests: one holds an item, and the other two contain Heartless Sora
Guarded Trove Guarded Trove 5 Small Few These rooms contain a single Treasure Chest guarded by Heartless Sora
Mingling Worlds Mingling Worlds ? ? ? This Map Cards assumes the shape, stats, and effect of any other Map Card Both
Moment's Reprieve Moment’s Reprieve Small Few These rooms contain a Save Point Both
Moogle Room Moogle Room Small Few These rooms contain Moogle Shops where you can trade Moogle Points for card packs Sora
Yellow Map Cards

Card

Card Name

Heartless Encounters

Room Size

Treasure Spots

Card Effect

Availability

Key of Beginnings Key of Beginnings Triggers the first Story event for each world Both
Key of Guidance Key of Guidance Triggers the second Story event for each world Both
Key to Truth Key to Truth Triggers the third Story event for each world Both
Key to Rewards Key to Rewards Contains a secret Treasure Chest with a valuable card or ability inside Sora

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